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©2007-2009 *PyroBlizzard
:iconpyroblizzard:

Artist's Comments

Program:
Modeled in 3D Max 9
Materials, Lighting and Rendering in C4D 10

Times:
Creation: 2hr
Render: 2min

A friend requested me model [link] for him so i did :) Instead of followiwng that complete tutorial i only did the model part. All the rest was improvised in Cinema 4D.

Comments


love 0 0 joy 2 2 wow 2 2 mad 0 0 sad 0 0 fear 0 0 neutral 0 0
:iconl0rds1lv3r:
hmm, it looks nice. change the HDRI reflection, i don't think that metroid game has like a environment like that.the scaling is a bit wrong too i think, it needs to be 5 times bigger.
make bumps onto the ball,coz you know how samus rolls a lot, so make it dirty or somethin.

--
Sigh* why does the ps3 has to go very slow this time.
==================================
i want chocolate, MORE CHOCOLATE !!!
:iconpyroblizzard:
i couldnt find any hdri maps that suited it so i just used the one i always do lol

--
~Pyro Blizzard

Content Creator

Leaflink MMORPG In Production now!!!!

Site: [link]
:iconhazzatruck:
That So Awesome!

It doesnt matter where the balls are its just the way its done, and the light on the ground is pretty awesome too

Its a kool place anyway!!
:iconpyroblizzard:
thankyou

--
~Pyro Blizzard

Content Creator

Leaflink MMORPG In Production now!!!!

Site: [link]
:iconchokodin:
they are fantastic power bombs.

thanks for doing my request. =]

--
'First they ignore you, then they laugh at you,
then they fight you, then you win.' - Gandhi
:iconpyroblizzard:
no problem mate :p

--
~Pyro Blizzard

Content Creator

Leaflink MMORPG In Production now!!!!

Site: [link]
:iconmrelusive777:
lolz... nice 1 pyro brah. This actually looks pretty damn sick. I gotta agree with Silver in that the Uffuzi HDRI probably wasn't the most realistic choice but it still looks very nice overall. The floor looks quite nice too but i think you should have used some displacement and a light bump channel rather than a heavy bump and no displace. I would also have liked to see either some DOF in here or usage of that "Glow" post-effect just to give a little bit more atmospheric "depth". It's also a shame that the object glow from the plasma material doesn't show up in the reflection on the ground but that's C4D... not you, so don't worry bout it =P

i reckon it could have also done nicely with some post-proc in photoshop just to add a bit of a faded shadow to the outer edges of the picture to give it that authentic feel of a physical camera. Impressive overall... look forward to see future works bro :thumbsup:

--
Do not do unto others, what you would not want done unto you
:iconpyroblizzard:
I would love to do all those things but im actually quite happy with this outcome. I would only change hdri if i could find a suitable one because i cant find any good ones.

--
~Pyro Blizzard

Content Creator

Leaflink MMORPG In Production now!!!!

Site: [link]
:iconstephpriest:
no wayyy! thats so awesome :D great job phil :]

--
stephyy.com

Details

October 20, 2007
280 KB
280 KB
1024×758

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